Inside the Tool

How the Projected Scoring Works

No black box. Here is exactly how the Emulator turns records and placements into a projected team score, and how it was tuned against real duals.

By Coach Bob Fiedler · Updated October 6, 2026

Every coach does this math in his head. The Emulator just does it the same way every time, for every weight, in a second.

Step 1: A Strength Score for Each Wrestler

Each wrestler gets a strength score from his season record:

Strength = Wins × (Win %)1.5 + Experience bonus

Step 2: Placement Multipliers

Season records do not tell the whole story. A wrestler who placed at a tough tournament has beaten good wrestlers when it mattered. So instead of adding a few points, a placement multiplies the entire strength score:

PlacementMultiplier
None1.00×
DP: District placer1.45×
RP: Regional placer1.65×
SP: State placer1.90×
SC: State champion2.15×

Only the highest placement counts. A state placer who also placed at districts uses 1.90.

Step 3: The Matchup Split

The two strength scores are compared to get each wrestler's share, which always adds up to 100 percent. If one wrestler has a strength of 30 and the other has 10, the split is 75 to 25.

Step 4: From Split to Result

Favored wrestler's shareProjected resultTeam points
Within 5 points of even (for example 52 to 48)Toss-up1.5 each
Below 57%Decision3
57% to 66%Major decision4
67% to 77%Technical fall5
78% and upFall (pin)6

Toss-ups split the points so a coin flip bout does not tilt the projected total either way. A forfeit is always 6 points.

Boom or Bust

Some wrestlers do not do decisions. I had a wrestler go 21 and 22 and still place at districts, and almost all of his losses were by fall. His record says average. His matches say something else: he pins or he gets pinned.

When either wrestler in a bout is flagged Boom or Bust:

Result Tendencies

A record says how often a wrestler wins. Tendencies say how he wins and loses. When you fill in the Tendencies box, the Emulator uses it to adjust the projected result. It never changes who is projected to win.

  1. Take the favored wrestler's win breakdown and the underdog's loss breakdown, each as percentages of the bouts you listed.
  2. Average the two. If only one side has numbers, use that side alone.
  3. Turn it into expected points: fall 6, tech fall 5, major 4, decision 3.
  4. Average that with the points from the record-based projection (Step 4 above).
  5. Round to a result: 5.5 and up is a fall, 4.5 and up a tech fall, 3.5 and up a major, otherwise a decision.

Example. The record model says Major Decision (4 points). The favorite won 25 of his 30 by fall, and the underdog lost 9 of 12 by fall. Their tendencies work out to about 5.6 points. Averaged with 4, that is about 4.8, so the projection moves to a Tech Fall.

Every bout card that used tendencies says so and shows the numbers, for example: "Tendencies moved this from Major Decision to Tech Fall. Record 4 pts, tendencies 5.6, blended 4.8." Tendencies are skipped in a few cases:

Open Weights

If one team has a wrestler at a weight and the other team's spot is open, the Emulator counts it as a forfeit: 6 points. That is how a bump shows its true cost. If both sides are open, the weight is skipped.

Key Matchups

A bout is labeled a Key Matchup only when both of these are true:

At most four bouts get the label, ranked by how much each one swings the score. If no close bout could change the result, none are labeled. The math uses your coach-adjusted score, so it updates as you make calls.

Real Examples

MatchupSplitProjection
19 and 15 DP vs 22 and 1253 / 47Decision, DP wrestler
17 and 15 DP vs 6 and 1178 / 22Pin
32 and 10 DP vs 12 and 1080 / 20Pin
22 and 4 SP vs 15 and 8 DP70 / 30Tech fall
20 and 5 vs 18 and 755 / 45Decision

The first one was a real dual. The district placer won, which the Emulator called, and the bout ended in a pin late after his opponent stopped fighting it once the decision was out of reach. That is the kind of result no formula will catch every time, and why every bout has a Coach Assessment.

How It Was Tuned

The first version of the formula used win percentage on a straight line and added small flat bonuses for placements. Against real duals it was too conservative. It projected majors where everyone in the gym knew a pin was coming. Squaring the curve, weighting total wins, and switching placements to multipliers fixed most of that. In my own testing on a full dual, the projected team score landed within about 3 points of the real one.

What the Numbers Cannot See

That is your job as the coach. Use the Coach Assessment on each bout to set the winner and result you expect, and treat the projection as a starting point, not a verdict. The dashboard always keeps the original model score next to yours.

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