Getting Started

Quick Start

Everything the interactive walkthrough shows, on one page. Skim it, then jump into the Emulator.

By Coach Bob Fiedler · Updated October 6, 2026

Prefer to click through instead? Open the Emulator and tap Take the 1-Minute Walkthrough at the top.

  1. 1
    The walkthrough button

    The big gold button at the top of the Emulator plays this same walkthrough with highlights on the real page. If your rosters are empty it loads a sample dual with made-up wrestlers.

  2. 2
    Jump bar

    The row of chips that sticks to the top of the screen: Teams, Rosters, Lineup, Results, and Compare. Tap one to jump there. Tap any section title to fold that section away. The page remembers what you left open.

  3. 3
    Toolbar

    Under the "Dual Meet Emulator" title. Dual Day Mode hides everything except the lineup and live score. Share Lineup sends your exact lineup to another phone. Backup saves everything to a file. Install App puts it on your home screen.

  4. 4
    Step 1: Set teams

    Type both team names. Home is green, away is red. The names carry through the whole page and the printed sheet.

  5. 5
    Step 2: Build rosters

    Import from TrackWrestling, load a saved roster, or add wrestlers by hand. Tap the team name to fold a roster away.

  6. 6
    Update Records

    After every dual, tap Update Records to flip through your wrestlers one at a time. Use + and minus for wins and losses, and tap how a win or loss ended to keep tendencies current.

  7. 7
    Edit any wrestler

    Tap a wrestler in the roster to change his name, roster weight, placements, Boom or Bust, or tendencies.

  8. 8
    Pick your weights

    13 loads the Pennsylvania (PIAA) lineup and 14 loads New Jersey (NJSIAA). 15 or more adds editable slots.

  9. 9
    Advanced Match Settings

    The gold card. Set the coin toss, starting weight, and whether your team is ODD or EVEN. Every weight then shows who sends a wrestler out first.

  10. 10
    Step 3: Pick the lineup

    Every weight has a dropdown with the whole roster. Wrestlers near that weight are listed first. Picking someone who is already in the lineup moves him and leaves his old weight open.

  11. 11
    Bump up or down

    Moves a wrestler exactly one weight class. Nobody else moves. Anyone knocked out stays on the roster. An open weight counts as a forfeit when the other team fills it.

  12. 12
    Tendencies

    Open the box under a wrestler to enter how his wins and losses ended. It sharpens the projected result: decision, major, tech fall, or fall.

  13. 13
    Analyze the dual

    Builds the projection, and the ref raises the projected winner's hand. After that, everything updates live.

  14. 14
    The projected score

    Your coach-adjusted score is the big number. The original model score always stays underneath.

  15. 15
    Coach Assessment

    Disagree with the model? Change the winner or result on any bout and the team score updates immediately. Notes save and print.

  16. 16
    Keep and compare

    Keep a result, try a different lineup, and the Kept Results panel shows which version scores better. Restore brings a kept version back.

  17. 17
    Print Preview

    A clean one-page sheet with every bout, the running team score, key matchups, and a notes section. Print it or save it as a PDF.

Want more detail?

The full How to Use the Emulator guide covers every feature, and the Wrestling Glossary explains every term and button. New to wrestling? Start with Wrestling 101.

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