The Emulator is built around one idea: enter your roster once, then spend dual day changing only what actually changed. Here is the full workflow.
The Short Version
The Emulator follows three steps down the page: Set Teams, Build Rosters, and Build Lineup & Analyze. The results then appear as a dashboard where you can change any bout and watch the team score update. If you want to see it before entering your own team, tap the gold Take the 1-Minute Walkthrough button at the top, or read the Quick Start page. The walkthrough you through every part of the page with highlights, and loads a sample dual with made-up wrestlers if you have not entered a team yet.
A jump bar of section chips sticks to the top of the screen as you scroll: Teams, Rosters, Lineup, and, once you analyze, Results and Compare. Tap a chip to jump there. Tap any section title to fold that section away and cut down on scrolling. The page remembers which sections you left open. The lineup cards themselves always stay open.
Step 1: Set Teams
Type your team in the Home box and your opponent in the Away box. The names carry through the whole page, including the coin, the match order, the projections, and the printed sheet. Home is always green and Away is always red.
Step 2: Build Rosters
Each team has its own roster. The roster is the full list of wrestlers you might use, and it is separate from the lineup. That separation is what makes bumping safe: moving a wrestler around the lineup never changes or deletes his record.
- Import. Copy the stat rows from a TrackWrestling team page (grade, name, wins, losses), paste them in, and tap Parse Wrestlers. Give each wrestler a weight and any placements, then tap Add to Roster. Wrestlers with a weight drop straight into the lineup. Wrestlers without one still go on the roster.
- Load Saved. Pull up a roster you saved before. You can search by team name.
- + Add Wrestler. Add someone by hand.
Tap any wrestler in the roster list to edit his name, roster weight, record, placements, Boom or Bust flag, and tendencies. Tap the team name at the top of a roster to fold it away when you are done.
Update Records after every dual
Tap Update Records in a roster to flip through your wrestlers one at a time. Each one has big + and − buttons for wins and losses, or you can type the numbers. After you add a win or loss, you can tap how it ended (fall, tech fall, major, decision) to keep his tendencies current. Next moves to the next wrestler, and every change saves as you go.
Step 3: Build the Lineup
Pick your weight set first: 13 is the PIAA (Pennsylvania) lineup and 14 is the NJSIAA (New Jersey) lineup. Choosing 15 to 20 adds editable slots. See PA vs NJ Weight Classes Explained.
Every weight has a dropdown for each team. It lists the wrestlers who are at or next to that weight first, then the rest of the roster, so you can put anyone anywhere. A wrestler can only be in one spot. If you pick someone who is already in the lineup, he moves, and his old weight is left open. If a roster is empty, you can also type a name straight into an open weight.
Bumping a wrestler
Each filled weight has Bump Down and Bump Up buttons. A bump moves that wrestler exactly one weight class. Nothing else shifts:
- The weight he left is now open. The Emulator does not fill it for you.
- If someone was already at the new weight, that wrestler comes out of the lineup but stays on the roster, ready to pick again from any dropdown.
An open weight counts as a forfeit if the other team has a wrestler there. That is on purpose: it shows you the real cost of a bump.
Placements, flags, and tendencies
- DP, RP, SP, SC mark district placer, regional placer, state placer, and state champion. Turn on the highest one that applies.
- Forfeit marks that side as not wrestling at this weight. The other team gets 6 points.
- Boom or Bust marks a wrestler who pins or gets pinned. His bouts are projected as falls instead of decisions.
- Tendencies is a small box under each wrestler. Tap it to enter how his wins and losses ended (fall, tech fall, major, decision). It shows a quick summary like "79% of wins by fall" and a full result profile when opened. The numbers are checked against his record.
Advanced Match Settings
The coin toss, starting weight, and odd or even choice live in the collapsible Advanced Match Settings panel. Set the starting weight and whether your team is ODD or EVEN, and every weight shows its match number and who sends out first. Understanding the Coin Toss and Match Order covers the strategy.
Step 4: Analyze and Adjust
Tap Analyze Dual. The dashboard shows the projected team score, the projected winner, and one card per bout in match order. Each card shows both wrestlers, the model's pick and result, and a Coach Assessment right underneath.
- Change the Winner or the Result on any card and the team score updates immediately. No extra button.
- The card shows the model's call and your call side by side, and how many points your change moved the dual.
- The top of the dashboard always shows both the original model score and your coach-adjusted score.
- Add a coach note to any bout. Notes save with the matchup and print on the sheet.
Bouts labeled Key Matchup are close in the model and could flip, or nearly flip, the dual if they go the other way. The card explains the swing, for example how the score would change if the underdog won by decision.
Step 5: Keep, Compare, Print
- Keep This Result saves the current projection. Then try something else: bump a wrestler, swap someone in, or change your calls. The Kept Results panel compares your current version against the kept one, shows which weights changed, and tells you which version is better for the home team and by how much. Restore brings a kept version back.
- Save in each roster panel stores that team's roster and lineup, including records, placements, flags, and tendencies. Name your own lineup something simple like "Varsity," and name opponents after the school.
- Print Preview shows a clean one-page sheet: the projected score, every bout in match order with the running team score, key matchups starred, your calls, and a Notes section with your coach notes plus blank lines for writing. Tap Print / Save PDF to print it or text it to your assistants.
Your work also saves automatically on the device, so closing the tab does not lose it.
Dual Day, Sharing, Backup, and the App
- Dual Day Mode hides everything except the lineup, the bump buttons, and the live score. Use it in the gym when you only need to make quick changes.
- Share Lineup makes a link that opens your exact rosters, lineup, calls, and notes on another phone. Send it to an assistant. Nothing is uploaded; the lineup lives inside the link.
- Backup saves everything to a file you can keep in Files, Drive, or email. Restore it on a new phone or computer to move your data.
- Install App puts the Emulator on your home screen like an app. Once it has been opened online, it keeps working in a gym with no signal.
Using the Roster Catalogue
The Roster page keeps your team organized by season and collects every opponent you have saved. Tap Load on any wrestler or opponent card and it fills straight into the Emulator.
Where your data lives: lineups and rosters are saved in your own browser on your own device. Nothing is uploaded and there is no account. That also means clearing your browser data erases them, and your phone and laptop keep separate copies.